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Commander europe at war
Commander europe at war








Again, the game’s developers have kept the muss and fuss to a minimum here.

commander europe at war

You can invest your nation’s wealth into improving the efficiency and the strength of your war units, whether you’re building subs or doing dogfights in the skies, improving armor ratings or developing anti-tank guns. You can repair existing forces, too, bolstering their strength as they face invading forces.Ĭommander: Europe at War breathes new life into the hallowed genre of hex-based strategy gaming. To keep your forces refreshed and up-to-date, you really only need to earn production points from having cities (though the Allies, dependent as they are on the Yanks, must have working convoys to keep their supply lines operational). But Slitherine’s done a good job of keeping the interface simplified enough that you should be able to whip through turns fairly fast. forces, and British forces, rather than a single unified “side.” As the conflict grows-and this is a world war, after all-keeping track of all of those units can be a little overwhelming. If you’re playing as the Allies, for example, you’ll need to keep an eye on separate production and unit control of Russian forces, U.S. One rather odd design conceit of Commander: Europe at War is that you’re playing as an entire side in the conflict-Axis or Allies-but you’re managing each of the superpowers that comprises that side separately. There’s no complex multi-layer interface to uncover what’s happening-it’s all pretty clear from the first move. Slitherine has been careful to balance not only the game’s design but its interface so you have a clear and almost immediate understanding of where your troops are and what they’re doing at any given time. Fortunately, Commander: Europe at War doesn’t suffer that problem. Too often strategy games get bogged down in “micromanagement”-forget to give a minor order to a production unit or a military unit, and you’re dead in the water. You have control over a mechanized army, air force, and navy, so you really need to be on your toes to make sure you’re covering everything you need to be.

commander europe at war

With each turn, you mobilize your forces, moving them against the enemy, and make decisions about production-where you’ll build new forces and how you’ll deploy them once they’re built.










Commander europe at war